Physics simulation refactored

Sadly I was unable to put as much work into the simulation last night as I’d have liked. However with a little time to myself this morning and a clear head, I managed to neaten up the code from Wednesday. The current design consists of a Simulation which constructs  a Window object, and a Renderer object. The nitty gritty of directX is all packaged up in the Renderer. Presently, still as a prototype, the Renderer creates and owns one sphere for testing purposes.

Next, the sphere can become a class that the Renderer knows how to draw.

1,006 Responses to “Physics simulation refactored”

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